If after more than ten years online the best money backgammon can raise is the equivalent of an healthy church attendance, out of all the millions who play the game, then some thing is going on. What's wrong?
In short it is too skilfull. Less than ten percent of players make money playing backgammon online. This ten per cent take everything. They prevent money backgammon from reaching the critical mass needed to achieve substantial growth.
Online backgammon needs the new, the novice, the social player in order to grow. It needs them to play, to stay awhile, to have fun. But they cannot, they have nowhere to hide. For these new players online money backgammon is a very dangerous place.
Online money backgammon is full of expert hunters and they are hunting for you! They have studied, sweated, paid their dues. They are operating on a very high level. One that our new players do not even know exists. To add to this some players cheat. They use a magic weapon. It has enchanting names such as Jellyfish, Snowie, and GNU. It is a robot player and does one thing online. It immediately transforms these not very good hunters into the very best hunters of all. What chance will our new players have against all this? None. They will get filled up with arrows in no time at all.
Piphit saves the day. It levels the jungle and takes away the expert hunters skill. The old tricks just don't seem to work. They can't seem to shoot straight. The magic weapon is no longer magic. It is useless.
Piphit introduces a winning combination, more luck and less skill, to traditional backgammon and opens up the trail to growth. With Piphit, no longer will only ten per cent walk away with all the money. No longer will only several hundred gather round the camp fire.